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The Little Traveler of the Magic Land
The Little Traveler of the Magic Land starts with a vague memory. Batis is a kind little boy who travels to a magical land on his seventh birthday by a pre-defined plan with Bobby, his magic little fairy. There he goes to look for his forgotten memories, wages war with badness, and with a heart full of love, he reaches to his parents.
$4.50 -
The Heidi Code
A crumbling mansion that has seen much better days; a coded message that may lead to treasure – or may just be gibberish; a middle-aged man with personal demons searching for legendary treasure and his own redemption; a young, fledgling writer looking for a best-selling story idea to fulfill a lifelong dream; and a certain presence, horrible and hidden, lurking around the mansion and its grounds, just waiting for the right moment to strike… These are the elements that comprise The Heidi Code.
Hickox House stands as a monument to Duluth’s past. One of several mansions built throughout the city at the turn of the twentieth century in this Minnesota port town, Hickox House draws attention for two reasons: the lost treasure supposedly hidden somewhere on its grounds, hinted at by a coded message, and the mysterious, frightening sights and sounds reportedly emanating from the imposing old mansion. Ed Hickox seeks his Aunt Heidi’s lost inheritance, while Billy Steele seeks the elusive story idea that the house may inspire. However, they may only find what neither of them sought: the deadly terror awaiting them at Hickox House!
$3.50 -
Orphan's Bond
Thirteen-year-old John Robert O’Neill, better known as Robbie, is a precocious young man with an old soul. Robbie, the younger of two brothers, delights in his special relationship with his grandfather, for whom he is named. Henry, seven years older than Robbie, is completely opposite in demeanor and manner from his younger brother.
The tension between Robbie and Henry is palpable when they first encounter each other in the hospital corridor, where they await news of their grandfather’s stroke.
Indeed, the untimely stroke and resulting loss of speech occur the night before Robbie was to come over after school to learn of a secret Grandpa had never shared with anyone in the family.
Grandpa’s struggle to communicate since the stroke leaves Robbie with few clues and harrowing choices. The puzzle pieces come together with unanticipated twists and turns. Robbie discovers a brother he never quite knew before. Grandpa learns to forgive himself and others. That which is genuinely to be treasured is revealed, not in its price, but its unbreakable bond.
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M.A.X.X.
Marie Winterfield founded and directed the S.N.O.W. agency, a group of advanced investigative search and rescue specialists, is world renowned for cracking the toughest cases. When a massive power outage in New York City compromises the FBI, CIA, and NASA; Marie takes on her hardest case ever; taking on a top-secret agency that was believed to be shut down, but has actually gone global, kidnapping, killing, and framing innocent people for crimes they did not commit.
When things get out of hand and people start dying, Marie realizes that even her closest friends and colleagues have been corrupted, and her enemies are everywhere. She isn’t safe at home, at work, she isn’t safe… anywhere. Can Marie stop this group of computer criminal masterminds before it is to late or are they even the real enemy? Hold tight in this nonstop futuristic thriller with all the twists and turns that come with it.
$3.50
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